Probability and statistics · GCSE Maths

Probability

Work with probabilities between 0 and 1, including tree diagrams, independent and dependent events, and the AND / OR rules.

UNDERSTANDRETRIEVEREMEMBER
THE MEMORY HOOK
Probability lives on a line from 0 to 1. AND multiplies along a branch; OR adds complete pathways that cannot happen together.

The important bits

What you need to know

  1. 1

    P(event) = number of favourable outcomes ÷ number of equally likely outcomes, provided the outcomes truly are equally likely.

  2. 2

    Probabilities of all mutually exclusive outcomes of an experiment add to 1. P(not A) = 1 − P(A).

  3. 3

    Relative frequency is an estimate from trials: frequency ÷ trials. More trials generally give a closer estimate of the true probability.

  4. 4

    Independent events do not affect each other. P(A and B) = P(A) × P(B). Replacement often signals independence.

  5. 5

    Dependent events do affect each other. Without replacement, the second fraction changes. Show the new denominator on the tree.

  6. 6

    Mutually exclusive events cannot both happen. P(A or B) = P(A) + P(B) only in that case. If they can overlap, you must not double-count.

  7. 7

    A tree diagram shows combined events. Multiply along a branch for AND; add the results of whole branches for OR.

  8. 8

    Expected frequency is probability × number of trials. It is an average expectation, not a promise of exact counts.

Go deeper

Trees make AND and OR visible

A tree is not a decoration. Each pair of branches from a point must add to 1. For a bag with 3 red and 2 blue, first-draw branches are 3/5 and 2/5. Without replacement, a second red after a red is 2/4, not 3/5. Multiply along: P(red then red) = 3/5 × 2/4 = 3/10. That is AND. OR is “red then blue or blue then red”: 3/5 × 2/4 + 2/5 × 3/4 = 3/10 + 3/10 = 3/5. Add complete pathways, not the little fractions on the first fork. Students who add 3/5 and 2/4 have combined a first-draw probability with a second-draw probability from different worlds. Keep every product as a fraction until the end unless the question asks for a decimal.

Go deeper

Independence is a modelling decision

Two coin tosses are independent: the coin has no memory, so P(two heads) = 1/2 × 1/2 = 1/4. Two draws without replacement are not: the bag has changed. A question that says “replaced” or “the weather each day is independent” is telling you which multiplication to use. Conditional language — “given that the first was red” — means you are already on that branch; do not multiply by P(first red) again. Frequency trees and two-way tables are the same information as Venn diagrams in a different grid. P(A and B) is the overlap. P(A or B) = P(A) + P(B) − P(A and B) when overlap exists. Mutually exclusive is the special case where the overlap is empty, so you only add.

Go deeper

Equally likely is an assumption you must justify

A spinner with five equal sectors can use 1/5. A spinner with unequal sectors cannot; you need the fractions of the circle, or experimental data. Dice are assumed fair in GCSE questions unless told otherwise. People are not fair coins: “a student is chosen at random” from a list of 30 is equally likely, but “a student is late” is not 1/2 just because late or not-late are two words. When a table of relative frequencies is given, use those decimals or fractions, not a fresh assumption of fairness. At the end, check your answer sits between 0 and 1. A probability of 1.2 means a branch was added that should have been multiplied, or a denominator was forgotten. That check is as useful as substituting back in algebra.

WORKED EXAMPLE

See the idea in action

A bag contains 3 red and 5 blue counters. Two counters are drawn without replacement. P(both red) = 3/8 × 2/7 = 6/56 = 3/28. P(one of each) = 3/8 × 5/7 + 5/8 × 3/7 = 15/56 + 15/56 = 30/56 = 15/28. Check: P(both blue) = 5/8 × 4/7 = 20/56 = 5/14, and 3/28 + 15/28 + 10/28 = 1.

Exam technique

Turn knowledge into marks

If a tree has more than two stages, still multiply along and add across. Label each branch with a fraction, not a vague “likely”. The fractions are the working.

Common mistakes

Do not give these marks away

  1. 01

    Using the same second-draw fraction after taking an item out, as if the bag had been replaced.

  2. 02

    Adding along a branch instead of multiplying, producing a probability greater than 1.

  3. 03

    Using P(A or B) = P(A) + P(B) when A and B can happen together, so the overlap is counted twice.

QUICK RETRIEVAL

A fair coin is flipped twice. What is P(two heads)?

A1/2

B1/3

C1/4

D1

Show the answer

1/4. The flips are independent, so multiply: 1/2 × 1/2 = 1/4. The four equally likely outcomes are HH, HT, TH and TT.

Quick questions

If this is the bit you searched

When do I multiply probabilities?

When you want both events to happen, along one pathway of a tree (AND). Change the second fraction if the first event alters the situation.

What does a probability of 0 or 1 mean?

0 is impossible on the model you are using. 1 is certain. Most GCSE events sit strictly between, which is why an answer of 1.4 is always wrong.